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Freelog 100
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FreelogNo100-NovembreDecembre2010.iso
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Musique
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Clementine
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ClementineSetup-0.5-rc1.exe
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projectm-presets
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Geiss - Solar Flare (Reptile).milk
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INI File
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2010-09-05
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2KB
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75 lines
[preset00]
fRating=3.000000
fGammaAdj=1.900000
fDecay=1.000000
fVideoEchoZoom=1.061000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.450375
fWaveScale=0.729000
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=3.138000
fZoomExponent=2.700000
fShader=0.000000
zoom=1.031000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=-0.005000
warp=0.112000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=1.000000
wave_b=0.100000
wave_x=0.500000
wave_y=0.470000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.250*( 0.60*sin(2.137*time) + 0.40*sin(1.770*time) );
per_frame_2=wave_g = wave_g + 0.300*( 0.60*sin(1.944*time) + 0.40*sin(1.541*time) );
per_frame_3=wave_b = wave_b + 0.250*( 0.60*sin(1.251*time) + 0.40*sin(1.655*time) );
per_frame_4=zoom = zoom + 0.007*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=cx = cx + 0.370*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_7=cy = cy + 0.370*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_8=dx = dx + 0.008*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_9=dy = dy + 0.008*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_10=warp = warp + 0.100*( 0.60*sin(0.324*time) + 0.40*sin(0.347*time) );
per_frame_11=decay = decay - 0.03*equal(frame%2,0);